waitingforplayer2: (rev1 06. over the top)
[personal profile] waitingforplayer2
OOC INFORMATION
Name: Harmony
Contact: [plurk.com profile] miyazaki895
Age: 29
Other Characters: N/A

CHARACTER INFORMATION
Character Name: Chiaki Nanami
Age: 17
Canon: Danganronpa
Canon Point: post-death (D3 Despair episode 10)
Character Information: here!

Personality:

To start with the obvious, Chiaki Nanami loves games. Her passion is video games, but she loves games of all kinds - board games, card games, everything. This is the most obvious part of her to anybody who first interacts with her: she's usually playing a game of some kind; she'll happily talk about games with people or share a game together; and at her school of Hope's Peak, she even has the title Ultimate Gamer.

But behind that title, and beyond those games, there's a lot more going on with Chiaki Nanami than even she's aware.

To start with, Nanami's relationship with games is itself a complicated one. She's clearly been playing games obsessively for most of her life; she knows many games inside and out, and uses long-honed strategies to do amazing feats, such as clearing Galaga twelve times in a single sitting. As seen in the manga, if she learns about a new type of game, she'll work hard to learn it inside and out. When Hinata beats her in a common sense quiz, Nanami studies a lot of common sense trivia in order to learn how to beat him and the game.

But one has to wonder what factors led to this obsession. We never directly learn about Nanami's home life, but there are other factors that can offer some clues.

Nanami's default state, when she first arrives at Hope's Peak, is to spend as much time as possible playing on her Game Girl Advance. She's incredibly dissociative, shutting out the rest of the world as much as possible while she plays - in class while a huge fight is breaking out, or just walking around the school grounds where she bumps into people because she isn't looking where she's going. The real world isn't a comfort to her at all, at the beginning of the show; only games are.

But when Nanami gets the opportunity to connect with people, it's almost like she becomes a completely new person. First with Hajime Hinata, and then with her classmates, Nanami enthusiastically shares her passion. She excitedly talks with Hinata about how many times she's beaten Gala Omega, and shares the backstory of Double Dragon II with her classmates after she shows off a punch from it. While she may be quiet and reserved much of the time, anybody who talks with Nanami about her hyperfocus will find a girl who's been waiting her whole life to excitedly talk with people about her favorite games. As her time at Hope's Peak goes on, Nanami learns to love sharing games with her friends as much as playing them, if not more so.

And she clings tightly to those new connections, beyond what might be considered reasonable for another person. Nanami plays games with Hinata every day after school; after he disappears, Nanami returns to the spots where she met up with him every day, for a year, all the way up to her death. As for her classmates, Nanami works hard to keep them together with regular class events after their homeroom teacher leaves them. When Nanami's friend Mikan Tsumiki and later their homeroom teacher are both captured by the Ultimate Despair, Nanami is the one who brings her classmates together to lead them into the belly of the beast to rescue them.

All of this paints a picture of a girl who's had an incredibly lonely life. Perhaps she's used video games to cope through the more difficult parts, and that's why she returns to them so easily and with such comfort when things are hard. Games are the main thing that she knows, above all things, and this leads Hope's Peak to scout her out as their Ultimate Gamer. This validates Nanami's life experiences to this point, that games are her main reason for existing. After a life of using games as a coping mechanism as much as a source of comfort, perhaps it's somewhat isolating to be told that games are your past, present, and future.

Indeed, Nanami comes across as somewhat regretful of how she's spent her life. When Hinata praises her for her talent, Nanami responds that "all she has is games," whereas Hinata (who has no talent) has more freedom, and the ability to be and do whatever he wants. Nanami later expresses regret as she's dying, wishing that she'd had more time to do the things she wanted to do, and had another chance to see everybody and play games with them. There's other experiences where regret can be inferred, to; Nanami's responsible for keeping everybody together as the class representative, but once the class loses Komaeda, Nanami redoubles her efforts to keep everybody together, and works especially hard to try to help get everybody safe again once Junko starts kidnapping them.

But despite its oppressive structure and initially demoralizing effect on her worldview, Hope's Peak accidentally ends up bringing out the best in Chiaki Nanami. Once her teacher shows her how special it is to share the things you love with her friends, Nanami begins sharing more of herself and her games with others. Not only does she play games with all her classmates every chance she gets, but she also is generous with her time and emotional energy. She'll listen to any of her friends if they're having a bad day or having trouble with something, or even if they just want to talk about something they're excited about with her.

As the elected class representative, and especially with the instruction from her teacher to keep everybody together in her absence, Nanami tries to keep everybody together. This isn't just shown with all the events she organizes; Nanami is also very compassionate to her friends, and tries to listen to them even when nobody else will. She gives Komaeda the time of day after everybody else has written him off; she listens to both Mikan and Saionji when she learns how badly one is bullying the other, and tries to help them. She even notices when Hinata is having a bad day and tries to help him then, too.

Hope's Peak is also adept at teaching Nanami how to have hope - for better and for worse. Although she arrives at Hope's Peak with a rather despondent outlook on her own future, Nanami's teacher Chisa shows her how to see hope. She first finds hope in little ways - the hope that she'll be able to have more fun, make more memories, and play more games with her classmates. As her time at Hope's Peak goes on, her hope grows. When her classmate and teacher are kidnapped, Nanami rallies her classmates to rescue them, believing that together they can do anything. Finally, in the fateful labyrinth where Junko tortures and murders her, Nanami never gives up hope that she will reach the end, beat Junko, and see her friends again. Up until her dying moment, she believes in the hope that things will turn out okay somehow - even if there is no rational reason to believe this.

After her death, Nanami's compassion and kindness are what her classmates remember her for. The way she helped everybody and brought them together is something that's brought forward into the AI whose personality is based off of her. Nanami's legacy ends up being not just her skill at gaming, but rather the relationships she built with her friends. Still, her truly greatest quality may actually be something that is more intertwined with her games:

Due to Nanami's long history of only knowing games, by the time she's arrived at Hope's Peak, without knowing it she is craving connection, friendship, and love. And since she has a huge heart, and it's built up for a long time, she has a lot of love to give. She loves her classmates enough to battle through a deadly labyrinth for them; she loves Hinata long enough to wait every day after class for him; she loves her teacher enough to trust her even when she's acting strange. Nanami's true legacy is a love that binds her classmates to herself and to each other, even beyond her death. In the closing minutes of the canon, her classmates show that they've actually learned how to care for each other with small and large kindnesses, during their final battle with the Future Foundation. That would never have been possible without the love that Nanami gave to her friends, and which they gave to her in return.

5-10 Key Character Traits:

+game-lover
-obsessive
-dissociative
+exciteable
-lonely
-regretful
+generous
+compassionate
+hopeful
+loving

Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? fits!
Opt-Outs: vampire, lich, goblin

Roleplay Sample: Test Drive!

Profile

waitingforplayer2: (Default)
Chiaki Nanami

August 2023

S M T W T F S
  123 45
6789101112
13141516171819
20212223242526
2728293031  

Style Credit

Expand Cut Tags

No cut tags
Powered by Dreamwidth Studios